KILLER WOLF'S PROFILE

When you're bound by your own convictions, a discipline can be your addiction.

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What are you thinking about right now?

I've known this one beautiful, smart, extremely talented young woman for just about seven years now and have only said the right thing to her on maybe three occasions. Whenever I'm around her, English becomes my twelfth language, which I try to make up for by instantly becoming fluent in idiot. I'm actually making negative progress: We've gone from her inviting me over to her house, to us making a date but never actually going on it, to exchanging 100's of texts in a week, to friends who hug, all the way down to the point where our most recent interaction concluded with a handshake.

Apparently, I'm only awkward with her though, since I accidentally started to pick up some random chick the other night. I legitimately thought I knew her from someplace, but it turned out to be someone else that just looked a lot like her. I aborted the pick-up in progress with, "It has been nice talking with you, but I wasn't feeding you a line; I really thought you were someone else. Sorry."

The funny/pathetic part? I'm 28.

Emotional Movies

I remember crying at the end of Edward Scissorhands when I was younger. I also cried at the end of Life is Beautiful.

The most recent movie to dehydrate me was Hachi:A Dog's Tale. They took, oh, about a billion liberties with the Hachiko story, including making it about an American, and using a Shiba Inu to represent an Akita puppy at the beginning, but the film still got to me. The scenes with the young Hachiko reminded me of working with my Akita-Shepherd mix as a pup. To make matters worse, she happened to walk over to check on me and rested her head on my leg during a scene that already had me on the verge of tears. Right as I looked down, she gave me an "is something wrong, can I help?" look, and well, cue the waterworks.

crystal.png

The angled shading on all the metal makes it look like sunlight is shining on the scene through a glass ceiling/huge window or something. When you squint at it (which I have to do on account of an eye issue right now), you just get a lot of diagonal lines. I really like the characters though.

Whatchu Workin' On? Tell us!

I started work on my first custom enemy for my project today, a member of the Incident Response Team.



The weapon still needs some beefing up, and I want to add some grenades and a sidearm holster/combat knife to make him look a little more threatening.

UEBattleNew.png

I didn't see your game page until today. Everything is looking really good. One thing, please tell me you aren't using the Camazots/Kamaso bat monster graphic from that set. I'd picked it as a boss for a future game, but I don't want to step on any toes since based on the date you submitted that screen shot you've been using those resources a heck of a lot longer than I have!

Breach: Awakening

Not to be too corny about it, but considering they were some of my first gaming experiences, it feels almost like coming home.

I've tried a setup like this so many times before, all the way from Qbasic up through Multimedia Fusion 2 and Construct. I was actually kind of surprised that Rm2k3 turned out to be the easiest method of getting it done!

Breach: Awakening

I'm going for a reasonable approximation of movement, so I'd have to say Wizardry style, although I'm not really familiar with that series. Two of the earliest RPGs I ever played were the 1988 pc version of Pool of Radiance and Sword of Vermilion for the Genesis, so I guess I've had the fake first person dungeon crawl bug for quite a while now.

Whatchu Workin' On? Tell us!

I've got two types of doors right now. The hatch type are set up as their own wall unit, which is why the transparency works right. Most of the other doors are just decals that get placed onto existing wall units. If I use a transparent decal for an open door, it just shows the wall underneath.

Also, I'm going to have icons on the overhead map that let the player know where their next objective is (when they know), I just haven't finished the art for them yet. Between the map, some new icons for player position and objectives, and the compass I'm going to add in, it should end up being pretty easy to navigate. I hope.

Whatchu Workin' On? Tell us!



I had enough time to get most of the basic systems done this weekend, so I'm starting to get into generating content so I can test the early pacing and feel.

Whatchu Workin' On? Tell us!

@Lucidstillness

I'm using Rm2k3. I just keep track of the x and y values for the player event, as well directional facing. Based on those figures, an event checks the terrain ids for every tile within a certain range in front of the player. From there, the stored IDs get kicked out to the show picture event series which uses them to determine which surface gets displayed where.

An added bonus is that with just a couple of graphic tweaks, I can use the construction events as an in-game overhead map!